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Old Jun 27, 2008, 05:04 PM // 17:04   #101
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Necro has SS/MM and monk is almost always used for any groups. I do agree that there should be some kind of buffing so that there will be staple builds that to an extent deter people from using full ursan. not sure if thats the point of the post but thats my opinion
In other words, i suggest overpowering other builds as opposed to nerfing ursan =p

Last edited by EndlessDivination; Jun 27, 2008 at 05:08 PM // 17:08..
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Old Jun 27, 2008, 05:07 PM // 17:07   #102
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Quote:
Originally Posted by upier
Balance?
PvE?
That warped my fragile little mind!
I hope we don't get into the "PvE balance?" thing again.
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Old Jun 27, 2008, 05:09 PM // 17:09   #103
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Imo move Simple Thievery to Fast Casting and make it possible to copy monster skills. Boom, Mesmer pwns mobs.
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Old Jun 27, 2008, 05:46 PM // 17:46   #104
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because anet thought it would be a good idea that certain classes are not supposed to do damage
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Old Jun 27, 2008, 05:59 PM // 17:59   #105
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I'd rather have 0 godmodes than a godmode for each class.
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Old Jun 27, 2008, 06:49 PM // 18:49   #106
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Quote:
Originally Posted by Abedeus
Imo move Simple Thievery to Fast Casting and make it possible to copy monster skills. Boom, Mesmer pwns mobs.
They wouldn't even need to move it into FC. If it stole monster skills, it would certainly pwn! But, how would they quantify the monster skill - or were you simply saying let the Mesmer steal it but not use it?

As it is, most monsters don't have full bars anyway, so stealing a skill takes away about 1/4 of their bar!
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Old Jul 05, 2008, 07:53 PM // 19:53   #107
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Rt are formidable characters, they can adapt to any second profession easily and make great builds.

I did 1:44 master Shiro hard mode as a Rt/A. Just need to know how to use them properly.
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Old Jul 06, 2008, 07:29 AM // 07:29   #108
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Quote:
Originally Posted by fenix
1 skill does not mean the class is any good. Your example is bad, because the DVDF Mesmer teams are a big joke. Everyone can do that, with any class, and do just as well. Just because you can bring HEAPS of Mesmers doesn't mean it's practical. Mesmers by themselves are mostly unnecessary in PvE the way people play today. A group of them is just a waste of time.
Just wanted to pick you up on a couple of points.
Firstly, in GW PvE post Gw:en any class except maybe monks are unnecessary. Pve skills and cons sets have basically negated the need to create a synagised well thought out team build.

So the all Paragon runs done by guilds such as SMS are just as much as a big joke as some all mesmer ones.

The all profession team builds that use no pve skills, no con sets and all skills from their own professions are in a different league in terms of skill, game knowledge and play ability. For example the complete clearance of FoW using only mesmer skills, no pve skills, cons sets and a hard res is very different league to an all paragon team using Pve skills for example. One requires careful monitoring of the whole team, the whole battlefield and every enemy skill usage, the other just pressing c space 1,2 and 3.

I think you would be surprised at what can be done in this game if one is prepared to put aside sterotypes and actually give the thing a go.

The biggest jole of all is that the GW community as a whole as of July 2008 (not just the limited audience of guru and fan sites) does'nt care one jot about how much skill or otherwise a build takes to play. They do it because it's fun.

In a time of the game's life where people are scratching around for any kind of new thing to do who can blame them?

Last edited by Shanaeri Rynale; Jul 06, 2008 at 07:42 AM // 07:42..
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Old Jul 06, 2008, 08:19 AM // 08:19   #109
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Quote:
I think you would be surprised at what can be done in this game if one is prepared to put aside sterotypes and actually give the thing a go.
Indeed, people can get into PvP if you try hard enough and sopped whining over the elitist stereotype.

Quote:
In a time of the game's life where people are scratching around for any kind of new thing to do who can blame them?
Try the other half of the game (the better half), or move on to a better PvE game.
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Old Jul 06, 2008, 08:56 AM // 08:56   #110
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Quote:
Originally Posted by Jetdoc
It's because many players don't have the incentive/ability to create extremely powerful builds, so they stick with the 4-5 that are out there that the few truly creative players decided to create.
QFT but you missed the flow on effect of endless threads qqing about them.
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Old Jul 06, 2008, 11:34 AM // 11:34   #111
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Quote:
Originally Posted by Shanaeri Rynale
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I believe you missed his point there. It isn't the skill and ability of the player that's the difference, moreso that any profession can use the Mesmer skill Cry of Pain to it's full extent.
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Old Jul 06, 2008, 12:22 PM // 12:22   #112
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I think all the pissed off mesmers are kinda missing the point of the OP, he didn't say mesmers or rangers were useless or didn't have any good builds, he just said they don't have imbalanced stuff like Imbagon, Dragonslash SY or Soul Reaping.

Chill out



PS: And if you think they do, then you're wrong, there's a reason why people say necros, elementalists and paragons are ezmode classes to play compared to mesmers, specially in PvP, heck, playing a Necro in HA is probably easier then Ursanway.
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Old Jul 06, 2008, 12:32 PM // 12:32   #113
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Quote:
Originally Posted by lord of all tyria
If anything, this thread fails.
i must concur
any profession can be devastating in pve.....
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Old Jul 06, 2008, 01:29 PM // 13:29   #114
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Quote:
Originally Posted by Avarre
Some classes are going to have skills that don't fit into the structure of PvE. Mesmers aren't built for raw damage or damage reduction, which is what matters in PvE the most. So they aren't going to have that many builds that are 'overpowered'. The addition of PvE skills that any class can use without attributes might give Mesmers a boost in effectiveness, but considering anyone with a secondary can use them equally effectively they're not really a Mesmer-centric skill, and claiming Mesmers became a better class as a result of it is false.
Personally, I think all PvE-skills should have been based on the same attributes as 'normal' skills. Then they could have given the Mesmer - and any other profession that needed it - a PvE leg-up without having the 'any other profession can use it' (for most) or the 'any other profession can use it with a /Me secondary' for CoP and Ether Nightmare.

Quote:
Originally Posted by odly
Of the top of my head I can remember only a few occations where I wished I had a good mesmer with me. (Willa + Sarlic in old prophesies days f.e.)
And the Forgotten Monk boss in Thirsty River.

I keep saying this, but my primary was a mesmer, and... well, I was quite surprised at how hard some of those missions were without one when I had other characters go through.

Those days were long ago, though...
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Old Jul 06, 2008, 02:31 PM // 14:31   #115
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Paras , while having one of the most powerful builds are imo a sad class. If you enter a group and being expected to run only one build then something is wrong with that class. When I enter a group with my mesmer nobody expects a certain build , only that it gets the job done , this kind of freedom is better than any godmode. CoP needs to be tied to fast casting like "TiNtF!" got tied to leadership.
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Old Jul 06, 2008, 03:13 PM // 15:13   #116
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Give an idiot a powerful build and he is still an idiot.

Every profession can contribute equally if the team is build to synergise. last i saw gw was a team game.

Mesmers may not have the most overpowered builds, but they can still complete any zone in the game with ease if used by a skilled player.
Not only that, they also look good while doing it.

Mesmers have style, mesmers are fun to play. Games are supposed to be fun to play.
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Old Jul 06, 2008, 03:53 PM // 15:53   #117
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Quote:
Originally Posted by isamu kurosawa
Give an idiot a powerful build and he is still an idiot.

Every profession can contribute equally if the team is build to synergise. last i saw gw was a team game.

Mesmers may not have the most overpowered builds, but they can still complete any zone in the game with ease if used by a skilled player.
Not only that, they also look good while doing it.

Mesmers have style, mesmers are fun to play. Games are supposed to be fun to play.
Don't forget their Irish dance xP
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Old Jul 06, 2008, 04:14 PM // 16:14   #118
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some skills are more efficient than others depending on mob beahviour and composition.
the balance between skills and professions is only possible by comparing them against each other (maths + pvp).
so complaining about pvp nerfs was, and still is, retarded. (as the SF fiasco even proved)what pve players should complain about is what makes pve different from pvp :MOBS.
MOBS AI, builds and numbers are key to everything pve.


number of MOBS:mesmers who have very few skills that affect multiple targets are penalized
MOB AI :if mobs avoided traps ....trapping would become weak without an actual nerf to the skills.
MOB builds :with signet of disenchantment they nerfed enchantment builds without actually nerfing enchantmnets

Last edited by mafia cyborg; Jul 06, 2008 at 04:28 PM // 16:28..
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Old Jul 06, 2008, 04:21 PM // 16:21   #119
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Quote:
Originally Posted by mazza558
As I've already said, my ranger is my main, and the only character to have completed all chapters. I know rangers very well, and they were pretty powerful, and are still very versatile. My point is that now, those few professions which have imba builds make rangers almost redundant in terms of power. They can still do everything they could before and are very fun to play, but I find myself asking what is the point of playing them, when I now have more powerful characters?
I was reading through the first page and simply could not walk away from that one. The imba professions now make rangers look redundant in terms of power? Please edit that...

Also, regarding the non-imba classes, I feel they're usually designed to be best at what they do. Ranger, per say, can shut down like no other class can. The problem is, of course, that alot of PvE actions don't require a balanced party. Throughout the majority of the three campaigns, people can play fine with six nuking casters and two monks without any kind of aggro-holder or shut-down classes.
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Old Jul 06, 2008, 06:00 PM // 18:00   #120
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Quote:
Originally Posted by kostolomac
CoP needs to be tied to fast casting like "TiNtF!" got tied to leadership.
The simple fact that CoP requires a mesmer hex is limiting enough.
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